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Building accessible components with Ark UI

How Ark UI lets us create accessible interfaces by default without sacrificing customization.

Liminal UI Team2 min read
accessibilityark-uia11y

Accessibility shouldn't be an afterthought: it should be at the foundation of every component. In Liminal UI we use Ark UI as a headless primitives layer; Ark UI handles semantics, keyboard, and ARIA, and we add the styling with Tailwind.

Why Ark UI

Ark UI provides "headless" components: logic and accessible structure only, no CSS. That gives us:

  • Correct ARIA: Roles, states, and relationships are managed automatically.
  • Keyboard navigation: Focus, Escape, arrows, and shortcuts are already handled.
  • Consistent behavior: Dialogs, popovers, and tabs behave the way users expect.

We focus on the visual layer and the usage API; the accessibility layer comes solved.

Examples in practice

A Dialog in Ark UI already has:

  • Focus trapped inside the modal.
  • Close on Escape.
  • Focus restored to the element that opened the dialog.
  • role="dialog", aria-modal, aria-labelledby, and aria-describedby when needed.

Tabs already have:

  • Arrow-key navigation between tabs.
  • Correct association between tab and panel (aria-controls, aria-labelledby).
  • Keyboard support in the tab list.

We only define the markup and styles; the rest is covered.

How we use it in Liminal UI

Every Liminal UI component built on Ark UI inherits that accessible base. When you run liminal add dialog, you get the dialog code with our styling, but the focus, keyboard, and ARIA logic remains Ark UI's.

If you need to tweak behavior, you can edit the component code directly—it's in your repo. If you only want to change the look, Tailwind and your CSS variables are enough.

For more context on the project, see Introducing Liminal UI.